Specializing in immersive storytelling, free-to-play mechanics, and developer-facing content for live-service games and virtual platforms.
I’m a narrative systems designer and developer with a strong focus on gameplay storytelling, developer-facing tools, and community-driven live-service content. My background includes creating branching narratives, dialogue-driven systems, and interactive world-building across custom multiplayer servers using Lua, SQL, and modern UI frameworks. I understand the business side of game development, especially within free-to-play and progression-based models, and write content that supports both the player and the platform.
Narrative-driven blackmarket system with role-gated content, progression mechanics, item permissions, and configurable NPC interactions for worldbuilding.
Integrated story-based blueprint system, allowing recipe unlocks via quests, dialogue, or skill checks. Focused on player progression and economy impact.
Designed AI guards and environment storytelling that reacts to faction alignment. Includes timed respawns, zone ownership, and dialogue responses.
Interested in collaborating or want to see more writing samples? Email me at:
aaronaordaz@gmail.com