Aaron Ordaz

Narrative Designer & Game Systems Developer

Specializing in immersive storytelling, free-to-play mechanics, and developer-facing content for live-service games and virtual platforms.

About Me

I’m a narrative systems designer and developer with a strong focus on gameplay storytelling, developer-facing tools, and community-driven live-service content. My background includes creating branching narratives, dialogue-driven systems, and interactive world-building across custom multiplayer servers using Lua, SQL, and modern UI frameworks. I understand the business side of game development, especially within free-to-play and progression-based models, and write content that supports both the player and the platform.

Featured Projects

Developer-Facing Blackmarket System

Narrative-driven blackmarket system with role-gated content, progression mechanics, item permissions, and configurable NPC interactions for worldbuilding.

Crafting System with Blueprint Lore

Integrated story-based blueprint system, allowing recipe unlocks via quests, dialogue, or skill checks. Focused on player progression and economy impact.

Faction-Based Guard Narrative System

Designed AI guards and environment storytelling that reacts to faction alignment. Includes timed respawns, zone ownership, and dialogue responses.

Skills & Tools

Narrative Design Game Systems Design Lua / QBCore Developer Docs & Tooling SQL / Data Modeling Free-to-Play Mechanics ox_inventory / ox_target Tailwind CSS / HTML Git / GitHub

Contact

Interested in collaborating or want to see more writing samples? Email me at:

aaronaordaz@gmail.com